Here's another solution using MiniZincs Geost constraint. This solution is heavily based on Patrick Trentins excellent answer here. Also make sure to see his explanation on the model.
I assume using the geost constraint speeds up the process a little. Symmetry breaking might further speed things up as Axel Kemper suggests.
include "geost.mzn";
int: k;
int: nObjects;
int: nRectangles;
int: nShapes;
set of int: DIMENSIONS = 1..k;
set of int: OBJECTS = 1..nObjects;
set of int: RECTANGLES = 1..nRectangles;
set of int: SHAPES = 1..nShapes;
array[DIMENSIONS] of int: l;
array[DIMENSIONS] of int: u;
array[RECTANGLES,DIMENSIONS] of int: rect_size;
array[RECTANGLES,DIMENSIONS] of int: rect_offset;
array[SHAPES] of set of RECTANGLES: shape;
array[OBJECTS,DIMENSIONS] of var int: x;
array[OBJECTS] of var SHAPES: kind;
array[OBJECTS] of set of SHAPES: valid_shapes;
constraint forall (obj in OBJECTS) (
kind[obj] in valid_shapes[obj]
);
constraint geost_bb(k, rect_size, rect_offset, shape, x, kind, l, u);
And the corresponding data:
k = 2; % Number of dimensions
nObjects = 6; % Number of objects
nRectangles = 4; % Number of rectangles
nShapes = 4; % Number of shapes
l = [0, 0]; % Lower bound of our bounding box
u = [10, 10]; % Upper bound of our bounding box
rect_size = [|
2, 3|
3, 2|
3, 5|
5, 3|];
rect_offset = [|
0, 0|
0, 0|
0, 0|
0, 0|];
shape = [{1}, {2}, {3}, {4}];
valid_shapes = [{1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2}, {3, 4}];
The output reads a little different. Take this example:
x = array2d(1..6, 1..2, [7, 0, 2, 5, 5, 0, 0, 5, 3, 0, 0, 0]);
kind = array1d(1..6, [1, 1, 1, 1, 1, 3]);
This means rectangle one is placed at [7, 0] and takes the shape [2,3] as seen in this picture:
