A tuple (ValueTuple) is a struct. Rather than returning a reference to the value as is the case with your Student example, you would actually recieve a copy of the tuple.
Changes to that copy wouldn't be reflected in the list and would be discarded. The compiler is smart enough to recognize this and stops you from doing it.
If it did compile, it would be to something similar to the following:
var list = new List<(string name, int score)>(); list.Add(("Tom", 100));
var copy = list[0];
copy.name = "Jack";
Console.WriteLine(copy.name); // Jack
Console.WriteLine(list[0].name); // still Tom
Mutable structs can be dangerous if you don't use them properly. The compiler is simply doing its job.
You can work around this with the following:
var list = new List<(string name, int score)>(); list.Add(("Tom", 100));
var copy = list[0];
copy.name = "Jack";
list[0] = copy; // put it back
Console.WriteLine(copy.name); // Jack
Console.WriteLine(list[0].name); // Jack
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If you use an array (string, int)[] instead of a List<(string, int)>, this isn't a problem due to the way array element access works:
var arr = new (string name, int score) [] { ( "Tom", 10 ) };
arr[0].name = "Jack";
Console.WriteLine(arr[0].name); // Jack
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This behavior is not unique to List or your tuple type. You'll experience this issue with any collection where the element is a Value Type (unless of course they offer a ref element accessor).
Note that there are similar issues when having a readonly field of a mutable value type that mutates via method calls. This can be much more insidious as no error or warning is emitted:
struct MutableStruct {
public int Val;
public void Mutate(int newVal) {
Val = newVal;
}
}
class Test {
private readonly MutableStruct msReadonly;
private MutableStruct msNormal;
public Test() {
msNormal = msReadonly = new MutableStruct(){ Val=5 };
}
public void MutateReadonly() {
Console.WriteLine(msReadonly.Val); // 5
msReadonly.Mutate(66); // defensive copy!
Console.WriteLine(msReadonly.Val); // still 5!!!
}
public void MutateNormal() {
Console.WriteLine(msNormal.Val); // 5
msNormal.Mutate(66);
Console.WriteLine(msNormal.Val); // 66
}
}
new Test().MutateReadonly();
new Test().MutateNormal();
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ValueTuple is a great addition to the framework and language. But there's a reason you'll often hear that [Mutable] structs are evil. In the majority of cases you shouldn't hit these restrictions. If you find yourself falling into this pattern a lot, I suggest moving over to a record, which is a reference type (thus not suffering these issues) and can be reduced to a tuple-like syntax.