Unity3d ProBuilder Spheres causing high lag?

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Hello im modeling a CCTV Camera in Unity3d using ProBuilder. Now in this picture you can see I'm using spheres to create these kind of red lights within the camera VIEW HERE

Now when I spawn in the game using an FPSController and run against the camera my statistics look like this.

STATISTICS

I have 2 fps and high ms.

When running normally around the map my statistics are fine NORMAL STATISTICS

I tried to make the red spheres static but that did not fix my problem. I don't really know what the cause of this issue is so I don't really know what I can try to fix this.

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