Graphics Device initialization failed for : es2, sw
Error initializing QuantumRenderer: no suitable pipeline found
java.lang.RuntimeException: java.lang.RuntimeException: Error initializing QuantumRenderer: no suitable pipeline found
at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer.getInstance(QuantumRenderer.java:280)
Caused by: java.lang.RuntimeException: Error initializing QuantumRenderer: no suitable pipeline found
Exception in thread "main" java.lang.RuntimeException: No toolkit found
I am trying to make OpenJFX to work on Apple MacOS Silicon M1 chip. I use Gradle and it includes:
plugins {
id 'application'
id 'org.openjfx.javafxplugin' version '0.0.9'
}
javafx {
sdk = '/Users/eosantigen/Documents/javafx-sdk-16'
modules = ['javafx.controls']
}
but I get the error above when I do gradle run. I also use JDK11. I also get the same error on the official tutorial.
Anyone made it work with Gradle? Or Maven?
Thanks.