In Tone.js I have made a class that creates a synth instance where .play() is called in a sequencer function, thereby playing a sound. In the class below there are absolutely no problems when this.synth in updateSynthType is a monophonic Tone.Synth, but the whole thing breaks when it is Tone.Polysynth and I receive the following error when trying to call updateSynthType.
Uncaught Error: Synth was already disposed
at ti (Tone.js:1)
at ra._scheduleEvent (Tone.js:21)
at Object.callback (Tone.js:21)
at Gi._timeoutLoop (Tone.js:21)
at Gi.emit (Tone.js:7)
I don't understand why this never happens with a regular Tone.Synth but when I try to change a Tone.PolySynth an error appears. I am trying to update the settings to change between the type of polysynth (e.g. Synth, AMSynth, MetalSyth etc). How can I stop this problem? Why does this class only work for a regular Tone.Synth? Is there a better way of updating the PolySynth type in this class?
Here is the class in question:
class PolyInstrument {
constructor(){
this.synth = null
this.gain = new Tone.Gain()
this.gain.toDestination()
}
play(note = null, beat, time = null){
if (this.synth){
if (note === null){
time ? this.synth.triggerAttackRelease(beat, time) : this.synth.triggerAttackRelease(beat)
} else {
time ? this.synth.triggerAttackRelease(note, beat, time) : this.synth.triggerAttackRelease(note, beat)
}
} else {
alert('error: no synth')
}
}
get defaultSettings(){
return {
Synth: {
oscillator: {
type: 'triangle'
},
envelope: {
attack: 0.005,
decay: 0.1,
sustain: 0.3,
release: 1
}
},
AMSynth: {
harmonicity: 3 ,
detune: 0 ,
oscillator: {
type: 'sine'
},
envelope: {
attack: 0.01 ,
decay: 0.01 ,
sustain: 1 ,
release: 0.5
},
modulation: {
type: 'square'
},
modulationEnvelope: {
attack: 0.5 ,
decay: 0 ,
sustain: 1 ,
release: 0.5
}
}
}
}
updateSynthType(synthType){
if (this.synth){
this.synth.disconnect(this.gain)
this.synth.dispose()
}
let settings = this.defaultSettings[synthType] || {}
this.synth = new Tone.PolySynth(Tone[synthType], settings)
this.synth.connect(this.gain)
this.play()
}
}
Thanks for reading.