For some reason I can't seem to add multiple textures to my mesh with attachArray. Attaching a single texture works but if I change attach="material" to attachArray="material", my mesh vanishes. I'm on Three version 0.126.1.
return (
<mesh
geometry={nodes.tshirt.geometry}
>
<a.meshStandardMaterial
attachArray="material"
color={props.color}
/>
<meshStandardMaterial
attachArray="material"
map={logo}
transparent={true}
/>
</mesh>
);