I'm trying to use shaders in Godot and I need a really precise calculation (more than float). Is it possible to have a double in Godot shaders? I searched the documentation but I found nothing...
Edit: I've made a Mandelbrot set explorer and with floats after some zooming the image gets all pixelated because the precision limit is reached, I think that with doubles I would be able to zoom further without losing quality. You can check out my code here btw