I am trying to manipulate a gltf 3D model, however I am not sure how the colors are derived. All the numbers in the baseColorFactor between 0 to 1 (or less than 1).
This is surely not RGB nor RGBA (I took this page as a reference: https://www.december.com/html/spec/colorrgbadec.html)
"materials" : [
{
"doubleSided" : true,
"name" : "Material",
"pbrMetallicRoughness" : {
"baseColorFactor" : [
0.8000000715255737,
0.91026470959186554,
0.909551368653774261,
1
],
"metallicFactor" : 0,
"roughnessFactor" : 0.4000000059604645
}
},
Any pointers would be most appreciated.
