class A
{
private:
std::vector<int>myvec;
public:
const std::vector<int> & getVec() const {return myvec;}
};
void main()
{
A a;
bool flag = getFlagVal();
std::vector<int> myVec;
if(flag)
myVec = a.getVec();
func1(myVec);
}
In the line myVec= a.getVec(), there is a copy of vector although it is returned by reference. If flag is not true, an empty vector will be passed.
Anyway to avoid this copy ?