I'm making a simple ARKit App with SceneKit and need to add some particle effect. Usually I could create a SceneKit Particle File, design some particle effect and use it like this
let smoke = SCNParticleSystem(named: "xxx.scnp", inDirectory: nil)!
let hole = SCNNode()
hole.addParticleSystem(smoke)
But since Xcode12, I can only create a SpritKit Particle File whose suffix is .sks. The code above could not work anymore with this file. I am a newbie in ARKit. May anyone tell me how to integrate the particle effect into my SceneKit project? Thanks a lot.
