Hand tracking support for Oculus Quest 2 in Unity

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I am able to build and run my app for Oculus Quest 2 using Unity 2020.2. However, I'm trying to get the hand interaction to work. In the HandInteractionTrainScene from the Oculus Integration package, I tell me I need to enable hand tracking.

I've searched around a bit and this should be solved by setting the "Hand Tracking Support" in OVRCameraRig to "Hands Only". Problem is that the field is disabled and I can't figure out why. I've been struggling with this for a while now.

OVRCameraRig with OVR Manager script

Does anyone have any suggestion on what the root cause might be?

1 Answers

To enable the quest features section you should switch the build platform to Android (File->Build Settings->Android->switch platform).

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