I create widget, inherited from C++ class below.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Widget_Manager.generated.h"
UCLASS()
class CRY_API UWidget_Manager : public UUserWidget
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category ="test")
int32 x;
UFUNCTION(BlueprintCallable, Category = "test")
int32 increase_x(int32 i);
};
I want to output the value of x in value1, then increase it, and output it to value2.
My problem is that the blueprints do not see the function increase_x().
Not in elements list, not in function search.

Also i tried property CallInEditor.
How I can call this function in widget?