import pygame
import sys
from pygame.sprite import Sprite
class Settings:
def __init__(self):
self.raindrop_speed = 3
self.raindrop_direction = -1
self.raindrop_dropseed = 3
self.backgroundcolor = (30,30,30)
class Drop(Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("raindrop.png")
self.rect = self.image.get_rect()
self.rect.y = self.rect.height
self.rect.x = self.rect.width
self.x_cord = self.rect.x
self.y_cord = self.rect.y
class RainDrop:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((1200,800))
self.settings = Settings()
self.backgroundcolor = self.settings.backgroundcolor
self.raindrops = pygame.sprite.Group()
self.screen_rect = self.screen.get_rect()
self._add_raindrops()
def _add_raindrops(self):
new_raindrop = Drop()
drop_height = new_raindrop.rect.height
drop_width = new_raindrop.rect.width
print(drop_width)
screen_space = self.screen_rect.width
screen_height_space = self.screen_rect.height
aviable_row_space = screen_height_space//(drop_height*2)
avivable_screen_space = screen_space - (drop_width*2)
amount_of_columns = avivable_screen_space//(drop_width*2)
self._add_columns(amount_of_columns,aviable_row_space)
def _add_columns(self,amount_of_columns,aviable_row_space):
for height_of_drops in range(aviable_row_space):
for number_of_drops in range(amount_of_columns):
drop = Drop()
drop.x_cord = (drop.rect.width *2)* number_of_drops
drop.y_cord =(drop.rect.height *2)* height_of_drops
drop.rect.x = drop.x_cord
drop.rect.y = drop.y_cord
self.raindrops.add(drop)
def _bring_down_raindrops(self):
for drop in self.raindrops:
drop.y_cord += self.settings.raindrop_dropseed
drop.rect.y = drop.y_cord
def _update_drops(self):
height_counter = 1
self.raindrops.update()
for drop in self.raindrops.copy():
drop.x_cord += self.settings.raindrop_direction * self.settings.raindrop_speed
drop.rect.x = drop.x_cord
if drop.rect.right >= self.screen_rect.right:
self.settings.raindrop_direction = -1
self._bring_down_raindrops()
elif drop.rect.left <= 0:
self.settings.raindrop_direction = 1
self._bring_down_raindrops()
#if drop.rect.y >= self.screen_rect.height or drop.rect.y <= 0:
# drop.rect.x = drop.rect.width
# drop.y_cord = drop.rect.height
# drop.rect.y = drop.y_cord
print(height_counter)
print(self.raindrops)
def _update_game(self):
self.screen.fill(self.backgroundcolor)
self.raindrops.draw(self.screen)
pygame.display.flip()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
sys.exit()
def run_game(self):
while True:
self._check_events()
self._update_drops()
self._update_game()
if __name__ == "__main__":
rd = RainDrop()
rd.run_game()
Everytime I run this program the rectangle(waterdrops) when they reach the end of the screen a bigger gap appears I have looked at the code for several hours and I can not see what the problem is, I think it has to do with the condition in bottom but I am not sure I have messed with it and changed some values but it still does the same thing.