I want to view my blit() however once i add the line self.screen_dim.fill([255, 255, 255])
pygame.display.update() it overlaps
def __init__(self):
self.width = 500
self.height = 500
self.screen_dim = pygame.display.set_mode((self.width, self.height))
self.mole = pygame.image.load("mole.png")
self.mole_hit = pygame.image.load("mole-hit.png")
I am confused on how to get my pygame screen the images within that function is working however it overlaps if i added a new background color
def start(self):
stat = True
num_display = 1
x_array = []
y_array = []
for i in self.mole_pos:
x_array.append(i[0])
y_array.append(i[1])
while stat:
Rand_Pos = random.randint(0, 8)
if num_display == 1:
self.screen_dim.blit(self.mole, (x_array[Rand_Pos], y_array[Rand_Pos]))
for Event in pygame.event.get():
if Event.type == pygame.QUIT:
stat = False
if self.mouse_clicked(mouse.get_pos(), self.mole_pos[Rand_Pos]):
num_display = 0
self.screen_dim.blit(self.mole_hit, (x_array[Rand_Pos], y_array[Rand_Pos]))
continue
pygame.display.flip()