I'll pick on Godot as that is what I've been using lately, but I've seen the same (or at least similar) issues on Unity too.
When I add text into my game world (like adding text to a UI button to add a concrete example) the text is a blurry mess by default. I have to be very careful to choose an exact size for each font and then scale it carefully too to ensure it can be easily read. This is in contrast to, say, Notepad or even a console terminal where I can have pretty much any font at pretty much any size and everything will look good.
I assume that it has to do with rasterizing or some other fundamental assumption of the engine, but this seems like a problem that was solved long ago. What am I missing? Why is displaying text so hard?