I'm trying to send a PointerEvent to my code for testing. This is a pointerDown but I've seen the same problem with pointerMove as well as pointerUp
// Fake primary mouse down input
fireEvent.pointerDown(domElement, {
button: MouseButton.Primary,
clientX: 5,
clientY: 5,
});
When I receive the event to my handler event.button, event.clientX and event.clientY are all undefined.
I confirmed that using this the same way for a WheelEvent works as expected.
Am I doing something wrong in this instance specifically?