Using OpenGL, are the results dependent on hardware or drivers installed?

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I am using OpenGL occlusion for a render as instructed here: (https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch29.html)

I am running the same code on Jupyter (it uses "Cirrus Logic GD 5446" as a GPU, a 25 year old PCI graphics chip that is emulated on the VM architecturer JupyterHub) and on a local machine (with GeForce 840M).

The code works on both environments, however, there is a slight difference in number of pixels that are generated for each facet. The local execution is a bit more accurate and also runs over two time faster.

Is it possible to achieve similar performance and results on all machines or this is something not in our hands?

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