I am trying to set up a very basic Socket.IO server and a .NET / Firecamp client to learn how to send events between the two.
My Javascript Socket.IO server is set up like this:
const
http = require("http"),
express = require("express"),
socketio = require("socket.io");
const app = express();
const server = http.createServer(app);
const io = socketio(server);
const SERVER_PORT = 3000;
io.on("connection", () => {
console.log("Connected");
io.emit("foo", "123abc");
});
server.listen(SERVER_PORT);
I am able to connect with a simple Socket.IO Javascript file:
const
io = require("socket.io-client"),
ioClient = io.connect("http://localhost:3000");
ioClient.on('connect', () => {
console.log("connected");
});
When I try to connect with Firecamp or this C# library I never see a connection event fired.
I looked at the default options for the Socket.IO JS client and tried to reproduce them in Firecamp: https://socket.io/docs/v3/client-api/index.html
The most important ones seem to be the Path= /socket.io, ForceNew = True, and Transports = polling, websocket. I decided to remove the polling transport because I kept getting an XHR polling error, but the websocket also times out in both C# and Firecamp.
I have tried connecting to "http://localhost:3000" and just "http://localhost". Here is a screenshot of my Firecamp settings
I am also seeing a similar issue with my C# program
Quobject.Collections.Immutable.ImmutableList<string> trans = Quobject.Collections.Immutable.ImmutableList.Create<string>("websocket");
IO.Options options = new IO.Options();
options.Port = 3000;
options.Agent = false;
options.Upgrade = false;
options.Transports = trans;
client = IO.Socket("http://localhost:3000", options);
client.On(Socket.EVENT_CONNECT, () =>
Console.WriteLine("Connected"));
client.On(Socket.EVENT_CONNECT_ERROR, (Data) => Console.WriteLine("Connect Error: " + Data));
client.On(Socket.EVENT_CONNECT_TIMEOUT, (Data) => Console.WriteLine("Connect TImeout Error: " + Data));
client.On(Socket.EVENT_ERROR, (Data) => Console.WriteLine("Error: " + Data));
client.Connect();
If I only use a websocket transport I timeout in both Firecamp and C#. If I enable polling I receive the below error:
Error: Quobject.EngineIoClientDotNet.Client.EngineIOException: xhr poll error ---> System.AggregateException: One or more errors occurred. ---> System.Net.WebException: The remote server returned an error: (400) Bad Request.
at System.Net.HttpWebRequest.GetResponse()
at Quobject.EngineIoClientDotNet.Client.Transports.PollingXHR.XHRRequest.<Create>b__7_0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at Quobject.EngineIoClientDotNet.Client.Transports.PollingXHR.XHRRequest.Create()
--- End of inner exception stack trace ---
What other configuration settings can I toggle to try to get my Firecamp or C# connection to show up in my JS Server? I am receiving an "XHR Poll error" from the polling transport, and a timeout from the websocket transport. Is there additional debugging info somewhere I can use to determine where my problem lies? I think if I can get the communication working in either Firecamp or C# I should be able to get it working in the other environment.