I'm working on a memory game that you have to find the position of the red ball,once you move your ball, the red one disappeare, so in order to get more points you had to move as fast as you can, my problem is how to add more levels, for example Level 1 : find 5 red ball's position, Level 2 Find 10 positions. here's the code below: '''
from tkinter import *
from random import *
import time
global posPlayer ; global posGoal ; global n ; global c ; global score
global nbGoal ; global gameTime
score=0 ; posPlayer=[0,0] ; n=15 ; c=50
########### #### Shifts management #################################
def right(event = None):
posPlayer[0]+=50
if posPlayer[0]>700:
posPlayer[0]=700
dep_right()
def dep_right():
c1.delete(ALL)
rond= c1.create_oval(posPlayer[0],posPlayer[1],posPlayer[0]+c, posPlayer[1]+c,fill='#fff')
play()
def left(event = None):
posPlayer[0]-=50
if posPlayer[0]<0:
posPlayer[0]=0
dep_left()
def dep_left():
c1.delete(ALL)
rond = c1.create_oval(posPlayer[0],posPlayer[1],posPlayer[0]+c, posPlayer[1]+c,fill='#fff')
play()
def down(event = None):
posPlayer[1]+=50
if posPlayer[1]>700:
posPlayer[1]=700
dep_down()
def dep_down():
c1.delete(ALL)
rond = c1.create_oval(posPlayer[0],posPlayer[1],posPlayer[0]+c, posPlayer[1]+c,fill='#fff')
play()
def up(event = None):
posPlayer[1]-=50
if posPlayer[1]<0:
posPlayer[1]=0
dep_up()
def dep_up():
c1.delete(ALL)
rond = c1.create_oval(posPlayer[0],posPlayer[1],posPlayer[0]+c, posPlayer[1]+c,fill='#fff')
play()
################# game management #########################################
def startGame():
global score ; global gameTime ; global nbGoal ; global posPlayer
global posGoal
nbGoal=0
gameTime=[time.time(),0]
score=0
posPlayer = [0, 0]
posGoal = [0, 0]
Goal()
def Goal():
global nbGoal
nbGoal =nbGoal+ 1
posGoal[0]=randint(0,14)*50
posGoal[1]=randint(0,14)*50
but=c1.create_oval(posGoal[0],posGoal[1],posGoal[0]+c,posGoal[1]+c, fill="red")
play()
def play():
global score
if posPlayer[0]==posGoal[0] and posPlayer[1]==posGoal[1]:
if nbGoal==5:
gameTime[1]=time.time()
score=round(1/(gameTime[1]-gameTime[0])*1000,2)
displayScore.set("Score =" +str(score))
c1.create_text(c*n/2, c*n/2, font="Purisa",
text="Jeu terminé !",fill="red")
c1.pack()
else:
Goal()
################# main program ####################################
f1=Tk()
f1.title("Python Game Challenge")
f1.bind("<Right>", right) ; f1.bind("<Left>", left)
f1.bind("<Down>", down) ; f1.bind("<Up>", up)
l1 = Label(f1, text="Welcome to my GAME !")
l1.pack(side="top",ipadx=30,ipady=30)
displayScore=StringVar()
displayScore.set("Score =00.00")
l2 = Label(f1, textvariable=displayScore)
l2.pack(side="right",ipadx=10,ipady=10)
b1=Button(f1,text="play",fg='yellow',bg="black", command=startGame)
b1.pack(side="left",ipadx=10,ipady=10)
b2=Button(f1,text="Close",fg='yellow',bg="black",command=f1.destroy)
b2.pack(side="left",ipadx=10,ipady=10)
c1=Canvas(f1,width=n*c,height=n*c, bg="black")
rond = c1.create_oval(posPlayer[0],posPlayer[1],posPlayer[0]+c, posPlayer[1]+c,fill='#fff')
c1.pack()
f1.mainloop()
'''