I have a GameObject and some objects that are its children.
I'm gonna rotate this GameObject but I want to predict if any of his children will collide, so I can avoid rotating. For this, I need to predict the final position of each of the children before I actually rotate the parent.
I'm rotating the parent like this:
transform.Rotate(x, y, z, Space.World);
How can I predict the end position of each children after this rotation operation?