My application builds successfully and runs fine, but none of the previews will work. The error just says "Failed to build" and there's an option to see the diagnostics. The diagnostics say the following:
global function '__designTimeString(_:fallback:)' requires that 'AnyHashable' conform to 'ExpressibleByStringLiteral'
----------------------------------------
CompileDylibError: Failed to build GameCellView.swift
Compiling failed: global function '__designTimeString(_:fallback:)' requires that 'AnyHashable' conform to 'ExpressibleByStringLiteral'
/Users/Starx/Documents/Code/Swift/Shobu/Shobu/Views/GameCellView.swift:45:49: error: global function '__designTimeString(_:fallback:)' requires that 'AnyHashable' conform to 'ExpressibleByStringLiteral'
DragGesture(coordinateSpace: .named(__designTimeString("#5282.[2].[6].property.[0].[0].arg[0].value.[1].[0].[0].modifier[3].arg[0].value.arg[0].value.arg[0].value", fallback: "BoardCoordinates")))
^
SwiftUI.__designTimeString:1:13: note: where 'T' = 'AnyHashable'
public func __designTimeString<T>(_ key: String, fallback: T) -> T where T : ExpressibleByStringLiteral
The drag gesture it points to as the source of the error is the following:
.gesture(
DragGesture(coordinateSpace: .named("BoardCoordinates"))
.onChanged {point in
guard CanDrag else {
return
}
dragAmount = CGSize(width: point.translation.width, height: point.translation.height)
dragState = GetDragState(Point: point.location)
}
.onEnded {point in
CellDropped(Point: point.location)
dragAmount = .zero
dragState = .unknown
}
)
Any ideas what's causing this? As I said, the App functions, but it would be nice to not have to rebuild every time I'm adjusting UI spacing or something like that.