I want to use Bolt to visualize the state machines in my game. All the logic will be in C# scripts and I'll use Bolt only as a visualization tool to my FSMs to increase maintainability of those state machines.
Most of the state machines in my game reacts to events managed by other classes in my game. So basically I need to create logic for the transitions between events in a Bolt transition graph which starts by listening to those C# events.
How can I do that? How can I listen to an arbitrary C# event inside a Bolt graph? All I can find in the docs involves triggering Bolt CustomEvent in a C# script; which is not what I want.