translate(width/2,height/1.87)
rotate(angle);
angle++;
rectMode(CENTER)//can i modify the rectmode and make it rotate at other point of the rect
rect(0,0,100,30)
Can I modify the rectMode and make it rotate at other point of the rect?
translate(width/2,height/1.87)
rotate(angle);
angle++;
rectMode(CENTER)//can i modify the rectmode and make it rotate at other point of the rect
rect(0,0,100,30)
Can I modify the rectMode and make it rotate at other point of the rect?
If you want to rotate around a pivot point, you translate() move the rectangle so that the pivot point is at the origin of the coordinate system. After that, rotate() the rectangle and finally translate()it to its place in the world:
translate(target_x, target_y);
rotate(angle);
translate(-pivot_x, -pivot_y);
function setup() {
createCanvas(300, 300);
}
// (-5, 15) measured form the center of the rectangle
let pivot_x = -5, pivot_y = 15;
// Position at which the pivot point should be moved in the world
let target_x = 150, target_y = 100;
let angle = 0;
let angle_change = 0.01;
function draw() {
background(255);
push()
translate(target_x, target_y);
rotate(angle);
translate(-pivot_x, -pivot_y);
noFill();
stroke(0)
rectMode(CENTER)
rect(0,0,100,30);
pop();
noStroke();
fill(255, 0, 0);
circle(target_x, target_y, 5)
angle += angle_change;
if (abs(angle) > 0.5)
angle_change *= -1;
}
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