I already created a function which recursive calling itself to add new elements to vector until vector.size() < 4 and when vector.size() == 4 function returns this modified vector with 4 elements.
However I'm can't figure it out how to modify the code below to get the same result without passing a vector in first call (function should create a new vector in first call and in each next call add new element until vector.size() < 4)
For instance:
- first call
func();, create a vector andpush_back(vec.size() + 1), vector items:1 - second call
func(vec), modify passed vector adding new item, vector items:1, 2 - third call
func(vec), modify passed vector adding new item, vector items:1, 2, 3 - fourth call
func(vec), modify passed vector adding new item, vector items:1, 2, 3, 4 - return created vector with items:
1, 2, 3, 4in first call
Code:
#include <iostream>
#include <string>
#include <vector>
using namespace std;
vector<int> func (vector<int>& vec)
{
if (vec.size() < 4)
{
vec.push_back((vec.size() + 1));
func(vec);
}
return vec;
}
int main()
{
vector <int> v;
vector <int> my_vector = func(v);
cout << "vector items from main: " << endl;
for (auto &i : my_vector)
cout << i << endl;
}
Output:
vector items from main:
1
2
3
4