I am using the current (January 2021) version of Xcode and an iPhone 12. I needed some extra precision in my floating point calculations for an astronomy function. Xcode and Swift supports the Float80 type and I updated the program using it. It works on the Xcode iPhone simulator. But when I try load the app to my iPhone 12, it won't, and the message says Float80 is "not available on the target".
Am I doing something wrong, or is my expectation incorrect? Is there another approach I can use to get standard 80 bit float?