In GDI+ one can draw directly onto the canvas (create an in-memory bitmap and do whatever needs to be done there).
I need the same for Avalonia for 'custom controls' and I was informed that that is possible since access is available to SkiaSharp.Canvas. Can anyone give some clues on how to do this?
An example would be a continuous changing curve like for instance the voice frequency. If you do not do this directly on a canvas (or whatever it is named in the Xaml-world), it is too slow and takes too many resources, especially if you need 10 to 20 of these on one screen.
I have a background in GDI+, JavaFX, QML but I'm pretty new in Xaml-land. I have read the complete Avalonia documentation, but nothing in that direction. I understand other priorities are in place at this stage of the Avalonia-project.