I am a bit confused why when my redraw_game_window() function is called the right variable isn't being carried over properly and its returning False when I press my right arrow key. Under, if keys[pygame.K_RIGHT]: it is returning True however. Do I need to call my redraw_game_window higher in the code. I figured it needs to be the last thing in the code. I left out the beginning of the code for easier reading.
So it is in fact activating when I press the right arrow key but not carried over even though I'm providing the global flag. What is happening here?
# Moving Variables
moving_x = 100
moving_y = 350
walk = 1
vertical = 1
jump = False
jump_count = 10
left = False
right = False
walkCount = 10
# Christmas Background scaled to fit the size of the full display
christmas = pygame.image.load('winter.jpg')
christmas = pygame.transform.scale(christmas, (650, 600))
def redraw_game_window():
global right
screen.blit(christmas, (0, 0))
print(right)
# ///////////////////////////////////////////////////
# MAIN LOOP
# ///////////////////////////////////////////////////
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
moving_x += walk
right = True
left = False
print(right)
if moving_x >= 615:
first_screen = False
second_screen = True
moving_x = 0
if keys[pygame.K_LEFT]:
moving_x -= walk
left = True
right = False
if moving_x == -50:
moving_x = -10
else:
right = False
true = False
walkCount = 0
if not jump:
if keys[pygame.K_SPACE]:
jump = True
right = False
left = False
walkCount = 0
else:
if jump_count >= -10:
neg = 1
if jump_count < 0:
neg = -1
moving_y -= (jump_count ** 2) * 0.5 * neg
jump_count -= 1
else:
pygame.time.delay(200)
jump = False
jump_count = 10
redraw_game_window()
# ////////////////////////////////////////////////
# PYGAME CLOSING UTILITIES
# ////////////////////////////////////////////////
clock.tick(120)
pygame.display.flip()
pygame.quit()