I've just integrated Firebase Auth within my project which works great. Database is created on the Firebase portal.
After integrating Firebase Database (which for some obscure reason doesnt show within the Unity Package Manager), when calling database = FirebaseDatabase.DefaultInstance; at start, the editor freezes.
I checked the Editor log which ends with what I've copy pasted below. I've seen some posts here about it being an issue with firebase 6.10 but I'm on 7.0.2 here. Wondering if you all had any ideas?
Editor log:
Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.4.11f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Firebase/Plugins/x86_64/FirebaseCppApp-7_0_2.bundle Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.4.11f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Firebase/Plugins/x86_64/FirebaseCppApp-7_0_2.bundle.dylib Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.4.11f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Firebase/Plugins/x86_64/FirebaseCppApp-7_0_2.bundle.so Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.4.11f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Firebase/Plugins/x86_64/FirebaseCppApp-7_0_2.bundle Loaded scene 'Temp/__Backupscenes/0.backup'
Edit#1: First of all thank you both for your lengthy answers. I will try to reimport the bundle files within the project and report back to you. I should note that the path that is listed in the editor log actually doesnt exist within my Unity.app package content. It finds Contents and Frameworks, but then Mono doesnt exist... After adding CakeCommander's registry to my Packages/Manifest.json I finally managed to have the Google LLC section of the package manager and re-import both Realtime Database and Auth from there, so that's good. I should note as well that now all of the SDK's folders exist in the Packages folder and nothing's in Assets anymore. I'm not using any version control for the time being.


