I've created an app using the RealityKit template file. Inside RealityComposer there are multiple scenes, all the scenes use image recognition that activates some animations.
Inside Xcode I have to load all the scenes as anchors and append those anchors to arView.scene.anchors array. The issue is an obvious one, as I present the physical 2D image one after the other I get multiple anchors piled on top of each other which is not desirable. I'm aware of arView.scene.anchors.removeAll() prior to loading the new anchor but my issue is this:
How do I check when a certain image has appeared to therefore remove the existing anchor and load the correct one? I've tried to look for something like there is in ARKit as didUpdate but I can't see anything similar in RealityKit.
Many thanks
