Does anybody know how to get rid of this bug?
It doesn't occur on stuff created in three.js code (as for example the tree is not a .gltf but handcrafted code). However, the "sheep-like" thing I imported through a gltf (exported by blockbench) and I mean yeah - this looks completely inacceptable. I tried different scales but the edges are bugged no matter what scale I set the sheep to.
const loader = new GLTFLoader();
loader.load( './sheep.gltf', function ( gltf ) {
var gltfO = gltf.scene;
//gltfO.scale.set(0.05, 0.05, 0.05);
gltfO.position.set(0,-sz/2,0);
scene.add( gltfO );
}, undefined, function ( error ) {
console.error( error );
} );
