you cannot import but if you get the byte format of .wasm file, you can use it inside any javascript file. I will show 2 ways that you can handle:
Place the wasm file in public folder and fetch it:
async function getByte() {
try {
const res = await fetch("test.wasm");
// bytes from memory
const buffer = await res.arrayBuffer();
// this will create an object
const wasm = await WebAssembly.instantiate(buffer);
console.log(wasm);
// addTwo function is exported in wasm code, otherwise I would not be able to use it.
const addNumbers = wasm.instance.exports.addTwo;
// console.log(addNumbers);
const result = addNumbers(10, 50);
console.log(result);
} catch (e) {
console.log(e);
}
}
In linux, xxd command creates a hex dump of a given file or standard input. For example xxd -g1 test.wasm will create the hex format of the wasm.

Now you can use them in javascript file like this:
async function byteCode() {
const byteArray = new Int8Array([
0x00, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x07, 0x01,
0x60, 0x02, 0x7f, 0x7f, 0x01, 0x7f, 0x03, 0x02, 0x01, 0x00, 0x07,
0x07, 0x01, 0x03, 0x73, 0x75, 0x6d, 0x00, 0x00, 0x0a, 0x09, 0x01,
0x07, 0x00, 0x20, 0x00, 0x20, 0x01, 0x6a, 0x0b, 0x00, 0x18, 0x04,
0x6e, 0x61, 0x6d, 0x65, 0x01, 0x06, 0x01, 0x00, 0x03, 0x73, 0x75,
0x6d, 0x02, 0x09, 0x01, 0x00, 0x02, 0x00, 0x01, 0x61, 0x01, 0x01,
0x62,
]);
// WebAssembly is globally available
// this will create a javascript object
const wasm = await WebAssembly.instantiate(byteArray.buffer);
// you need to know methods in original code
// in test.wasm I wrote a function and exported as "sum"
const addNumbers = wasm.instance.exports.sum;
const result = addNumbers(10, 50);
console.log(result);
}