This "sin" function is not working properly. I don't know my mistake. I must be wrong somewhere but i am not getting it. Anyone can please correct by JS code for sin . I have provided my HTML and JS code for the same. Basically, when I press "sin" button, it will show me "NA" and after some small changes, it will show me "0" sometimes.
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<link rel="stylesheet" href="index.css">
<title>Calculator</title>
</head>
<body>
<div class="container">
<div class="calculator">
<input type="text" name="screen" id="screen">
<table>
<tr>
<td><button>(</button></td>
<td><button>)</button></td>
<td><button>C</button></td>
<td><button>%</button></td>
</tr>
<tr>
<td><button id="d">sin</button></td>
<td><button>cos</button></td>
<td><button>tan</button></td>
<td><button>DEL</button></td>
</tr>
<tr>
<td><button>7</button></td>
<td><button>8</button></td>
<td><button>9</button></td>
<td><button>X</button></td>
</tr>
<tr>
<td><button>4</button></td>
<td><button>5</button></td>
<td><button>6</button></td>
<td><button>-</button></td>
</tr>
<tr>
<td><button>1</button></td>
<td><button>2</button></td>
<td><button>3</button></td>
<td><button>+</button></td>
</tr>
<tr>
<td><button>0</button></td>
<td><button>.</button></td>
<td><button>/</button></td>
<td><button>=</button></td>
</tr>
</table>
</div>
</div>
</body>
<script src="index.js"></script>
</html>
Java Script
let screen = document.getElementById('screen');
buttons = document.querySelectorAll('button');
for (item of buttons) {
item.addEventListener('click', (e) => {
buttonText = e.target.innerText;
if (buttonText == 'X') {
buttonText = "*"
screenValue += buttonText;
screen.value = screenValue;
} else if (buttonText == "C") {
screenValue = ""
screen.value = screenValue;
} else if (buttonText == "=") {
screen.value = eval(screenValue)
} else if (buttonText == "DEL") {
screen.value = screenValue.slice(0, -1)
screenValue = screen.value
} else if (buttonText == "sin") {
var x = screen.value;
x = x * Math.PI / 180;
screen.value = Math.sin(x);
screenValue = screen.value
} else {
screenValue += buttonText;
screen.value = screenValue;
}
})
}