Unity update doesnt work at all,
The gameobject is enabled
The script derives from monobehavior
Start() works normally
using UnityEngine;
namespace MouseStuff
{
public class SetRotation : MonoBehaviour
{
public Vector3 offset;
public Transform lookObj;
private void Start()
{
// This works
print("Start");
}
private void Update()
{
// This Doesn't work
print("Update");
transform.rotation =
Quaternion.Euler(Quaternion.LookRotation(lookObj.position - transform.position).eulerAngles + offset);
}
}
}