I am making an app. I added google sign in and its working fine, but everytime i close it and start the app, it get signed out. Please tell me how to stay logged in with google.
using System; using
System.Collections; using System.Collections.Generic; using
System.IO; using System.Linq; using System.Threading.Tasks; using
Firebase; using Firebase.Auth; using Google; using UnityEngine;
using UnityEngine.UI; using UnityEngine.Networking;
public class GoogleSignInDemo : MonoBehaviour {
public Text infoText;
public Text Name;
public Text Email;
public RawImage ProfileImage;
public RawImage ProfileImage1;
public Button disable;
public string webClientId = "<your client id here>";
private FirebaseAuth auth;
private GoogleSignInConfiguration configuration;
private void Awake()
{
configuration = new GoogleSignInConfiguration { WebClientId = webClientId, RequestEmail = true, RequestIdToken = true };
CheckFirebaseDependencies();
}
private void CheckFirebaseDependencies()
{
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
{
if (task.IsCompleted)
{
if (task.Result == DependencyStatus.Available)
auth = FirebaseAuth.DefaultInstance;
else
AddToInformation("Could not resolve all Firebase dependencies: " + task.Result.ToString());
}
else
{
AddToInformation("Dependency check was not completed. Error : " + task.Exception.Message);
}
});
}
public void SignInWithGoogle() { OnSignIn(); }
public void SignOutFromGoogle() { OnSignOut(); }
private void OnSignIn()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = false;
GoogleSignIn.Configuration.RequestIdToken = true;
AddToInformation("Calling SignIn");
GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnAuthenticationFinished);
}
private void OnSignOut()
{
AddToInformation("Calling SignOut");
GoogleSignIn.DefaultInstance.SignOut();
}
public void OnDisconnect()
{
AddToInformation("Calling Disconnect");
GoogleSignIn.DefaultInstance.Disconnect();
}
internal void OnAuthenticationFinished(Task<GoogleSignInUser> task)
{
if (task.IsFaulted)
{
using (IEnumerator<Exception> enumerator = task.Exception.InnerExceptions.GetEnumerator())
{
if (enumerator.MoveNext())
{
GoogleSignIn.SignInException error = (GoogleSignIn.SignInException)enumerator.Current;
AddToInformation("Got Error: " + error.Status + " " + error.Message);
}
else
{
AddToInformation("Got Unexpected Exception?!?" + task.Exception);
}
}
}
else if (task.IsCanceled)
{
AddToInformation("Canceled");
}
else
{
AddToInformation("Welcome: " + task.Result.DisplayName + "!");
AddToInformation("Email = " + task.Result.Email);
AddToInformation("Google ID Token = " + task.Result.IdToken);
AddToInformation("ImageUrl = " + task.Result.ImageUrl);
AddToInformation("Email = " + task.Result.Email);
SignInWithGoogleOnFirebase(task.Result.IdToken);
Name.text = task.Result.DisplayName;
Email.text = task.Result.Email;
disable.enabled = false;
PlayerPrefs.SetString("Name", task.Result.DisplayName);
PlayerPrefs.SetString("Email", task.Result.Email);
String stringUri;
stringUri = task.Result.ImageUrl.ToString();
PlayerPrefs.SetString("ImageURL", stringUri);
StartCoroutine(DownloadImage(stringUri));
IEnumerator DownloadImage(string MediaUrl)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else
ProfileImage.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
ProfileImage1.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
}
}
}
private void SignInWithGoogleOnFirebase(string idToken)
{
Credential credential = GoogleAuthProvider.GetCredential(idToken, null);
auth.SignInWithCredentialAsync(credential).ContinueWith(task =>
{
AggregateException ex = task.Exception;
if (ex != null)
{
if (ex.InnerExceptions[0] is FirebaseException inner && (inner.ErrorCode != 0))
AddToInformation("\nError code = " + inner.ErrorCode + " Message = " + inner.Message);
}
else
{
AddToInformation("Sign In Successful.");
}
});
}
public void OnSignInSilently()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = false;
GoogleSignIn.Configuration.RequestIdToken = true;
AddToInformation("Calling SignIn Silently");
GoogleSignIn.DefaultInstance.SignInSilently().ContinueWith(OnAuthenticationFinished);
}
public void OnGamesSignIn()
{
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = true;
GoogleSignIn.Configuration.RequestIdToken = false;
AddToInformation("Calling Games SignIn");
}
private void AddToInformation(string str) { infoText.text += "\n" + str; }
}