In OpenGL Programming Guide, some code use 'in' in tessellation evaluation shader like this:
layout(triangles,equal_spacing,ccw,points) out;
and some times like this:
layout (quads,equal_spacing,cw) in;
the name of variables changes,some times it's out,some times in,I'm confused.And I changed it in my code, there are no differences,so what are the differences between in and out?