I use Unity remote 5 to connect my phone to the Editor. I am reading the values Input.gyro.attitude.eulerAngles and am some-have confused. Because not matter how I orient my device, all angles change. I was hoping to get specific one that reflects the camera yaw rotation. Angle that would change only if I rotate my device like in image below and stay constant if I rotate it differently.
P.S. When I observe Debug.Log(gyroInp.attitude.eulerAngles), the Z angle keeps growing even phone stands still on table. From 276 to 350 and continues to grow. Is it because the earth is turning? :)
