I'm working with an API that can only access its objects on the main thread, so I need to create a new thread to be used for my GUI and then swap back to the original thread for any lengthy calculations involving the API.
So far I have the following code:
[<EntryPoint; STAThread>]
let main _ =
Debug.WriteLine($"[{Thread.CurrentThread.ManagedThreadId}] - Inital thread")
let initCtx = SynchronizationContext.Current
let uiThread = new Thread(fun () ->
let guiCtx = SynchronizationContext.Current
Debug.WriteLine($"[{Thread.CurrentThread.ManagedThreadId}] - New UI thread")
async{
do! Async.SwitchToContext initCtx
Debug.WriteLine($"[{Thread.CurrentThread.ManagedThreadId}] - Back to initial thread")
// Lengthy API calculation here
do! Async.SwitchToContext guiCtx
Debug.WriteLine($"[{Thread.CurrentThread.ManagedThreadId}] - Back to UI thread")
} |> Async.RunSynchronously
)
uiThread.SetApartmentState(ApartmentState.STA)
uiThread.Start()
1
However when I run this I get the output:
[1] - Inital thread
[4] - New UI thread
[5] - Back to initial thread
[5] - Back to UI thread
So it doesn't seem to be switching contexts the way I would expect. How can I switch back to the original thread after creating a new thread this way?
I have tried calling
SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher)) first to ensure that the original thread has a valid SynchronizationContext but that causes the program to exit at the Async.SwitchToContext lines without throwing any exception.
I have also tried using Async.StartImmediate instead of RunSynchronously with the same result.
If I try both of these at the same time then the program just freezes up at the Async.SwitchToContext lines instead of exiting out.