I have a batch of triangle meshes and each one has different vertices and faces. I want to reduce the vertex numbers of all the meshes to the same number, 10000.
I know I can use simplification_quadric_edge_collapse_decimation to reduce the face number which means the vertex number will be reduced accordingly. But the problem is that I have to use the method several times in order to get the vertex number exactly down to 10000.
Therefore, I'm wondering if there is another way to reduce the vertex number to 10000 directly?
