This has been asked by many others but i cant seem to get it to work for my code (Space invaders).
Tutorial python version 1.9.6 and i am using 3.8.5 so it's very possibly outdated code or is there a mistake. How should i do this in 3.8.5?
Tutorial: https://youtu.be/FfWpgLFMI7w?t=6485
I am making it so it would spawn in 6 enemies and i added the [i] to the end almost every enemyX, enemyY or enemy_change as i was told in a tutorial. So i got this error for line 56:
screen.blit(enemyImg[i], (x, y))
TypeError: invalid destination position for blit"
and the Pygame window closes.
Thanks for help
Here is the error related code followed by the tutorial:
import random
import math
pygame.init()
pygame.init()
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load("enemy.png"))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append(4)
enemyY_change.append(10)
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
if distance < 27:
return True
else:
return False
for i in range(num_of_enemies):
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 735:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = "ready"
score += 1
print(score)
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX, enemyY, i)