Quoting "https://learnopengl.com/Getting-started/Coordinate-Systems"
Next we need to create a view matrix. We want to move slightly backwards in the scene so the object becomes visible (when in world space we're located at the origin (0,0,0)). To move around the scene, think about the following:
This confused me, because before I know any concepts about these space, I can simply draw a triangle which all vertices has a z-coordinates equals to 0, and I still can see it(If I was located at (0,0,0), I suppose not be able to see it)