You can create your own animations very easily. Using Animation and AnimationController you can do basically anything that you can think of.
Check out this video if you want to dig deeper into Animations with Flutter to make Complex UIs
To achieve what you are asking, you can build your Loading Indicator using a stateless widget.
Here is an interactive example
class MyLoadingIndicator extends StatefulWidget {
final Widget child;
const MyLoadingIndicator({
@required this.child,
Key key,
}) : super(key: key);
@override
_MyLoadingIndicatorState createState() => _MyLoadingIndicatorState();
}
class _MyLoadingIndicatorState extends State<MyLoadingIndicator> with TickerProviderStateMixin {
AnimationController rotateController;
Animation<double> rotateAnimation;
AnimationController scaleController;
Animation<double> scaleAnimation;
@override
void initState() {
super.initState();
rotateController = AnimationController(
duration: const Duration(seconds: 1),
reverseDuration: const Duration(seconds: 1),
vsync: this,
);
rotateAnimation = CurvedAnimation(parent: rotateController, curve: Curves.linear);
rotateController.repeat(
min: 0,
max: 1,
period: Duration(seconds: 2),
);
scaleController = AnimationController(
duration: const Duration(seconds: 1),
reverseDuration: const Duration(seconds: 1),
vsync: this,
);
scaleAnimation = CurvedAnimation(parent: scaleController, curve: Curves.linear);
scaleController.repeat(
min: 0,
max: 1,
period: Duration(seconds: 2),
reverse: true,
);
}
@override
void dispose() {
rotateController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return RotationTransition(
turns: rotateAnimation,
child: ScaleTransition(
scale: scaleAnimation,
child: Container(
height: 300,
width: 300,
color: Colors.red,
child: widget.child,
),
),
);
}
}