This question is kind of interesting. I have done some works on protobuf plugs. As far as i can tell, additional cli is needed because we don't want to "reinvent the wheel".
Step one, we need protoc to translate ".proto" file to some format so we can get "protoreflect.MessageDescriptor" easily.
This plug is to get raw bytes which protoc sends to other plugs as input.
package main
import (
"fmt"
"io/ioutil"
"os"
)
func main() {
if len(os.Args) == 2 && os.Args[1] == "--version" {
// fmt.Fprintf(os.Stderr, "%v %v\n", filepath.Base(os.Args[0]), version.String())
os.Exit(0)
}
in, err := ioutil.ReadAll(os.Stdin)
if err != nil {
fmt.Printf("error: %v", err)
return
}
ioutil.WriteFile("./out.pb", in, 0755)
}
build and rename it as protoc-gen-raw, then generate protoc --raw_out=./pb ./server.proto, you will get out.pb. Forget your ".proto" file from now on, and put this "out.pb" where you intend to put ".proto". And what we get is official support with this .pb file.
Step 2: Deserialize a protobuf serialized message into JSON.
package main
import (
"fmt"
"io/ioutil"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/compiler/protogen"
"google.golang.org/protobuf/encoding/protojson"
"google.golang.org/protobuf/types/dynamicpb"
"google.golang.org/protobuf/types/pluginpb"
)
func main() {
in, err := ioutil.ReadFile("./out.pb")
if err != nil {
fmt.Printf("failed to read proto file: %v", err)
return
}
req := &pluginpb.CodeGeneratorRequest{}
if err := proto.Unmarshal(in, req); err != nil {
fmt.Printf("failed to unmarshal proto: %v", err)
return
}
gen, err := protogen.Options{}.New(req)
if err != nil {
fmt.Printf("failed to create new plugin: %v", err)
return
}
// serialize protobuf message "ServerConfig"
data := &ServerConfig{
GameType: 1,
ServerId: 105,
Host: "host.host.host",
Port: 10024,
}
raw, err := data.Marshal()
if err != nil {
fmt.Printf("failed to marshal protobuf: %v", err)
return
}
for _, f := range gen.Files {
for _, m := range f.Messages {
// "ServerConfig" is the message name of the serialized message
if m.GoIdent.GoName == "ServerConfig" {
// m.Desc is MessageDescriptor
msg := dynamicpb.NewMessage(m.Desc)
// unmarshal []byte into proto message
err := proto.Unmarshal(raw, msg)
if err != nil {
fmt.Printf("failed to Unmarshal protobuf data: %v", err)
return
}
// marshal message into json
jsondata, err := protojson.Marshal(msg)
if err != nil {
fmt.Printf("failed to Marshal to json: %v", err)
return
}
fmt.Printf("out: %v", string(jsondata))
}
}
}
}
// the output is:
// out: {"gameType":1, "serverId":105, "host":"host.host.host", "port":10024}