I have an array of N HTMLCanvasElements that come from N frames of a video, and I want to compute the "median canvas" in the sense that every component (r, g, b, opacity) of every pixel is the median of the corresponding component in all the canvases.
The video frames are 1280x720, so that the pixels data for every canvas (obtained with canvas.getContext('2d').getImageData(0, 0, canvas.width, canvas.height).data) is a Uint8ClampedArray of length 3.686.400.
The naive way to compute the median is to:
- prepare a result Uint8ClampedArray of length 3.686.400
- prepare a temporary Uint8ClampedArray of length N
- loop from 0 to 3.686.399
- a) loop over the N canvases to fill the array
- b) compute the median of the array
- c) store the median to the result array
But it's very slow, even for 4 canvases.
Is there an efficient way (or existing code) to do that? My question is very similar to Find median of list of images, but I need to to this in JavaScript, not Python.
Note: for b), I use d3.median() which doesn't work on typed arrays, as far as I understand, so that it implies converting to numbers, then converting back to Uint8Clamped.
Note 2: I don't know much of GLSL shaders, but maybe using the GPU would be a way to get faster results. It would require to pass data from the CPU to the GPU though, which takes time if done repeatedly.
Note 3: the naive solution is there: https://observablehq.com/@severo/compute-the-approximate-median-image-of-a-video