I need to separate my dialog to separate widgets an call from anywhere on some button click. Now my code looks like:
import 'package:flutter/material.dart';
class PlacesListScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return _Map();
}
}
class _Map extends StatefulWidget {
@override
_MapState createState() => _MapState();
}
class _MapState extends State<_Map> {
final _titleController = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('App name'),
actions: <Widget>[
IconButton(
icon: Icon(Icons.add),
onPressed: () {
return showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: Text(
"Dialog title",
textAlign: TextAlign.center,
),
content: TextField(
decoration: InputDecoration(labelText: 'Title'),
controller: _titleController,
),
actions: <Widget>[
FlatButton(
onPressed: () {
Navigator.of(ctx).pop();
},
child: Text("No"),
),
FlatButton(
onPressed: () {
return showDialog(
context: context,
builder: (ctx) => StatefulBuilder(builder:
(BuildContext context, StateSetter setState) {
return AlertDialog(
title: Text(
"Second subdialog title",
textAlign: TextAlign.center,
),
content: Container(
width: 150,
height: 200,
decoration: BoxDecoration(
border:
Border.all(width: 1, color: Colors.grey),
),
child: Text('Here will be file'),
alignment: Alignment.center,
),
actions: <Widget>[
FlatButton(
onPressed: () {
Navigator.of(ctx).pop();
},
child: Text("No"),
),
FlatButton(
onPressed: () => Text('Here I will work with state'),
child: Text("Yes"),
),
],
);
}),
);
},
child: Text("Yes"),
),
],
),
);
},
),
],
),
body: Text('App body here'),
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
floatingActionButton: Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
FloatingActionButton(
onPressed: () => Text('Here will be called dialog function'),
child: Icon(Icons.add, color: Colors.white),
backgroundColor: Colors.green,
heroTag: 'mapZoomIn',
),
],
),
);
}
}
Now how I can this part of code (calling dialog) separate to another widget and call then using created widget.
showDialog(
context: context,
builder: (ctx) => StatefulBuilder(builder:
(BuildContext context, StateSetter setState) {
return AlertDialog(
title: Text(
"Second subdialog title",
textAlign: TextAlign.center,
),
content: Container(
width: 150,
height: 200,
decoration: BoxDecoration(
border:
Border.all(width: 1, color: Colors.grey),
),
child: Text('Here will be file'),
alignment: Alignment.center,
),
actions: <Widget>[
FlatButton(
onPressed: () {
Navigator.of(ctx).pop();
},
child: Text("No"),
),
FlatButton(
onPressed: () => Text('Here I will work with state'),
child: Text("Yes"),
),
],
);
}),
);