So for some reason I could sworn this was how arc always worked in the canvas tag, but unfortunately it doesn't.
So what I expected and eventually want to have as the end result is this:
canvas.arc(x,y,r,0,360); //ik this should be Math.PI * 2
canvas.arc(x,y,r,0,270); //and other Math.PI * #
canvas.arc(x,y,r,0,180); //But I used degrees to help show
canvas.arc(x,y,r,0,90); //how I'd like it to use it.
And it will make these circles:
But unfortunely it does something way different, when you do the above code... It creates the STROKE part of the circle just fine, but filling it in just draws a line from start angle to end angle and fills it:
The only solution I can think of is to somehow overide the filling process of the arc to instead of lineTo the other angle, first lineTo the center of the arc then back to the end angle. But I have no idea how todo that, and I also don't understand beizers enough to try to recreate the arc from scratch so it using my desired lineTo usage.
To summary: How do I make my filled circles have actual "angles" in the center of the partial circle?

