I have code that declares a mutable dictionary but I will get an error when I try to change an element.
The code:
let layers =
seq {
if recipes.ContainsKey(PositionSide.Short) then yield! buildLayerSide recipes.[PositionSide.Short]
if recipes.ContainsKey(PositionSide.Long) then yield! buildLayerSide recipes.[PositionSide.Long]
}
|> Seq.map (fun l -> l.Id, l)
|> dict
this creates an IDictionary. I understand that the object itself is immutable but the contents of the dictionary should be mutable.
When I change the code by explicitly initializing the dictionary then it becomes mutable:
let layers =
let a =
seq {
if recipes.ContainsKey(PositionSide.Short) then yield! buildLayerSide recipes.[PositionSide.Short]
if recipes.ContainsKey(PositionSide.Long) then yield! buildLayerSide recipes.[PositionSide.Long]
}
|> Seq.map (fun l -> l.Id, l)
|> dict
let x = Dictionary<string, Layer>()
a
|> Seq.iter (fun kvp -> x.[kvp.Key] <- kvp.Value)
x
Why is that?