I know this has been asked before, but I have yet to find an answer that works in my case. Basically, I want the camera to move left and right based on the mouse cursor position. The more the mouse is to the left, the more the camera turns to the left. So it should be possible to turn around and move in the reverse direction. How do I do this?
This is my camera position:
GLfloat cameraPosition[] = { 0.0, 0.0, 3.5 };
GLfloat lx = 0.0; GLfloat ly = 0.0;
This is my projection matrix:
// set to projection mode
glMatrixMode(GL_PROJECTION);
// clear any previous transformations
glLoadIdentity();
// set the perspective
gluPerspective(45, (float)windowWidth / (float)windowHeight, 0.1, 20);
In the myDisplay function, this how I set the camera position:
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// set the camera position
gluLookAt(cameraPosition[0], cameraPosition[1], cameraPosition[2],
lx, ly, cameraPosition[2] - 100,
0, 1, 0);
What should I do in the glutPassiveMotionFunc function?