I am learning Swift & SwiftUI as a hobby with no UIKit background, so I am not sure if this is currently possible. I would really like to use UIKit's context menus with SwiftUI (e.g. to implement submenus, action attributes and maybe custom preview providers).
My original idea was to create a LegacyContextMenuView with UIViewControllerRepresentable. Then I'd use a UIHostingController to add a SwiftUI View as a child of a UIViewController ContainerViewController to which I'd add a UIContextMenuInteraction.
My current solution kinda works but when the context menu is activated the preview frame of the 'ContainerViewController' view does not fit the size of UIHostingController view. I am not familiar with UIKit's layout system so I'd like to know:
- Is it possible to add such constrains while the preview is activated?
- Is it possible to preserve the
clipShapeof the underlying SwiftUI view inside the preview provider?
The code:
// MARK: - Describes a UIKit Context Menu
struct LegacyContextMenu {
let title: String
let actions: [UIAction]
var actionProvider: UIContextMenuActionProvider {
{ _ in
UIMenu(title: title, children: actions)
}
}
init(actions: [UIAction], title: String = "") {
self.actions = actions
self.title = title
}
}
// MARK: - A View that brings UIKit context menus into the SwiftUI world
struct LegacyContextMenuView<Content: View>: UIViewControllerRepresentable {
let content: Content
let menu: LegacyContextMenu
func makeUIViewController(context: Context) -> UIViewController {
let controller = ContainerViewController(rootView: content)
let menuInteraction = UIContextMenuInteraction(delegate: context.coordinator)
controller.view.addInteraction(menuInteraction)
return controller
}
func updateUIViewController(_ uiViewController: UIViewController, context: Context) { }
func makeCoordinator() -> Coordinator { Coordinator(parent: self) }
class Coordinator: NSObject, UIContextMenuInteractionDelegate {
let parent: LegacyContextMenuView
init(parent: LegacyContextMenuView) { self.parent = parent }
func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
configurationForMenuAtLocation location: CGPoint) -> UIContextMenuConfiguration?
{
// previewProvider nil = using the default UIViewController: ContainerViewController
UIContextMenuConfiguration(identifier: nil, previewProvider: nil, actionProvider: parent.menu.actionProvider)
}
}
class ContainerViewController: UIViewController {
let hostingController: UIHostingController<Content>
init(rootView: Content) {
self.hostingController = UIHostingController(rootView: rootView)
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") }
override func viewDidLoad() {
super.viewDidLoad()
setupHostingController()
setupContraints()
// Additional setup required?
}
func setupHostingController() {
addChild(hostingController)
view.addSubview(hostingController.view)
hostingController.didMove(toParent: self)
}
// Not familiar with UIKit's layout system so unsure if this is the best approach
func setupContraints() {
hostingController.view.translatesAutoresizingMaskIntoConstraints = false
view.addConstraints([
hostingController.view.topAnchor.constraint(equalTo: view.topAnchor),
hostingController.view.bottomAnchor.constraint(equalTo: view.bottomAnchor),
hostingController.view.leftAnchor.constraint(equalTo: view.leftAnchor),
hostingController.view.rightAnchor.constraint(equalTo: view.rightAnchor)
])
}
}
}
// MARK: - Simulate SwiftUI syntax
extension View {
func contextMenu(_ legacyContextMenu: LegacyContextMenu) -> some View {
self.modifier(LegacyContextViewModifier(menu: legacyContextMenu))
}
}
struct LegacyContextViewModifier: ViewModifier {
let menu: LegacyContextMenu
func body(content: Content) -> some View {
LegacyContextMenuView(content: content, menu: menu)
}
}
Then to test, I use this:
// MARK - A sample view with custom content shape and a dynamic frame
struct SampleView: View {
@State private var isLarge = false
let viewClipShape = RoundedRectangle(cornerRadius: 50.0)
var body: some View {
ZStack {
Color.blue
Text(isLarge ? "Large" : "Small")
.foregroundColor(.white)
.font(.largeTitle)
}
.onTapGesture { isLarge.toggle() }
.clipShape(viewClipShape)
.contentShape(viewClipShape)
.frame(height: isLarge ? 250 : 150)
.animation(.easeInOut, value: isLarge)
}
}
struct ContentView: View {
var body: some View {
SampleView()
.contextMenu(LegacyContextMenu(actions: [sampleAction], title: "My Menu"))
.padding(.horizontal)
}
let sampleAction = UIAction(
title: "Remove",
image: UIImage(systemName: "trash.fill"),
identifier: nil,
attributes: UIMenuElement.Attributes.destructive,
handler: { _ in print("Pressed 'Remove'") })
}
While long pressing, the context menu scaling animation respects the content shape of SampleView for both small and large sizes, but the preview pops out like this:

