After adding functionality to Listen to Firestore database updates, my Unity-Firebase app crashes whenever the AssetDatabase Refreshes. Looking in the error log I see
0x00007FFD2F8F6D06 (FirebaseCppApp-6_16_1) SWIGRegisterStringCallback_StorageInternal
And some other Firebase access errors. This only happens after adding ListenerRegistration to firestore documents, even though the listener registration is being .Dispose()d.