I am making a program for an automated timetable and I have managed to create a title but I would like to add a log in and sign up button that goes onto a new page. I would also like to add a return button on these new pages. I was using programmingpixels.com to help but I still cannot do what I would like to do. I am new into using PyGame so I may not have done an efficient code as I could have done and there may be quite a few errors. My title screen was previously working but when I tried to add these buttons it is blank and won't let me exit my screen. Any help would be great. Thank You.
import pygame
import pygame.freetype
from pygame.sprite import Sprite
from pygame.rect import Rect
from enum import Enum
PINK = (250, 100, 100)
WHITE = (255, 255, 255)
BLACK = (0,0,0)
def create_surface_with_text(text, font_size, text_rgb, bg_rgb):
font = pygame.freetype.SysFont("Arial", font_size, bold=True)
surface, _ = font.render(text=text, fgcolor=text_rgb, bgcolor=bg_rgb)
return surface.convert_alpha()
class UIElement(Sprite):
def __init__(self, center_position, text, font_size, bg_rgb, text_rgb, action=None):
self.mouse_over = False
# what happens when the mouse is not over the element
default_image = create_surface_with_text(
text=text, font_size=font_size, text_rgb=text_rgb, bg_rgb=bg_rgb
)
# what happens when the mouse is over the element
highlighted_image = create_surface_with_text(
text=text, font_size=font_size * 1.1, text_rgb=text_rgb, bg_rgb=bg_rgb
)
self.images = [default_image, highlighted_image]
self.rects = [
default_image.get_rect(center=center_position),
highlighted_image.get_rect(center=center_position),
]
self.action = action
super().__init__()
@property
def image(self):
return self.images[1] if self.mouse_over else self.images[0]
@property
def rect(self):
return self.rects[1] if self.mouse_over else self.rects[0]
def update(self, mouse_pos, mouse_up):
if self.rect.collidepoint(mouse_pos):
self.mouse_over = True
else:
self.mouse_over = False
def draw(self, surface):
surface.blit(self.image, self.rect)
def main():
pygame.init()
screen = pygame.display.set_mode((800, 600))
game_state = GameState.LOGIN
while True:
if game_state == GameState.LOGIN:
game_state = log_in(screen)
if game_state == GameState.SIGNUP:
game_state = sign_up(screen)
if game_state == GameState.RETURN:
game_state = title_screen(screen)
if game_state == GameState.QUIT:
pygame.quit()
return
def title_screen(screen):
login_btn = UIElement(
center_position=(400,300),
font_size=30,
bg_rgb=WHITE,
text_rgb=BLACK,
text="Log In",
action=GameState.LOGIN,
)
signup_btn = UIElement(
center_position=(400,200),
font_size=30,
bg_rgb=WHITE,
text_rgb=BLACK,
text="Log In",
action=GameState.LOGIN,
)
uielement = UIElement(
center_position=(400, 100),
font_size=40,
bg_rgb=PINK,
text_rgb=BLACK,
text="Welcome to the Automated Timetable Program",
action=GameState.QUIT,
)
buttons = [login_btn, signup_btn]
while True:
mouse_up = False
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONUP and event.button == 1:
mouse_up = True
elif event.type == pygame.QUIT:
pygame.quit()
sys.exitIO
screen.fill(PINK)
for button in buttons:
ui_action = button.update(pygame.mouse.get_pos(),mouse_up)
if ui_action is not None:
return ui_action
button.draw(screen)
pygame.display.flip()
def log_in(screen):
return_btn = UIElement(
center_position=(140, 570),
font_size=20,
bg_rgb=WHITE,
text_rgb=BLACK,
text="Return to main menu",
action=GameState.TITLE,
)
while True:
mouse_up = False
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONUP and event.button == 1:
mouse_up = True
screen.fill(PINK)
ui_action = return_btn.update(pygame.mouse.get_pos(),mouse_up)
if ui_action is not None:
return ui_action
return_btn.draw(screen)
pygame.display.flip()
class GameState(Enum):
LOGIN = -1
SIGNUP = 0
RETURN = 1
QUIT = 2
if __name__ == "__main__":
main()